Computer Game Technology
The Computer Game Technology minor provides students with essential background, understanding, knowledge, and skills in the practice of computer game software design and development. The minor is comprised of 25 semester hours of study including 19 semester hours of required courses and 6 semester hours of elective courses.
Minor Requirements
Required Courses - 19 hrs.
- CS 101: Introduction to Programming or equivalent - 4 hrs.
- CS 102: Data Structures or equivalent - 3 hrs.
- CS 140: Advanced Programming Concepts and Languages or equivalent - 3 hrs.
- CIS 350: Foundations of Game Programming or I M 289 Game Production I or equivalent - 3 hrs.
- CIS 450: Game Programming Design Patterns - 3 hrs.
- CIS 459 (or IM 459): Computer Game Capstone Project - 3 hrs.
Elective courses (choose two 3 hrs. courses or one 6 hrs. course) - 6 hrs.
- CIS 451: Computer Game Design or I M 288 Game Design I - 3 hrs.
- I M 489: Advanced Game Capstone – 6 hrs.
- CIS 455 (or I M 455): Computer Graphics - 3 hrs.
- CIS 456: Game Engine Programming - 3 hrs.